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Naval Strike

Naval Strike is fleet combat: six ship classes from a Corvette up to a Battleship and Aircraft Carrier, hull/engine/gun/missile/radar upgrades, and CIWS interception.

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CATEGORY
NAVAL
DIFFICULTY
★★★★☆
PLAYERS
4.0k
PRICE
Free
Naval Strike screenshot
Naval Strike · Fleet combat — ships, guns, missiles, and carrier air wing

Overview

Naval Strike puts you on the bridge of a single ship — but the ship you choose changes the whole game. A Corvette wants to flank. A Cruiser sits at range. A Battleship walks the line and shells ports off the map. An Aircraft Carrier launches and recovers a wing of ten jets — Q scrambles all, V launches a single strike.

Six classes total: Corvette ($0), Frigate ($5k), Destroyer ($12k), Cruiser ($25k), Battleship ($50k), Aircraft Carrier ($75k). Their hp ranges from 1,000 to 10,000; their radar range from 2,500 to 6,500; their gun and missile damage scale in step.

CIWS (close-in weapon system) is built into every ship — it automatically intercepts nearby enemy projectiles. Upgrade tree: Hull, Engines, Gun Caliber, Missile Payload, Radar — each up to 5 levels.

How to play

  1. Choose a ship class.
  2. Drive into engagement range. Fire shells with click, missiles with Shift, salvo at a lock.
  3. Use CIWS passively — it handles incoming for you.
  4. On a Carrier, scramble jets (Q) or launch single strikes (V).

Controls

WThrottle up
SThrottle down / reverse
ADTurn helm left / right
ClickFire main gun
ShiftFire missile salvo
VCarrier: launch single jet strike at lock
QCarrier: scramble all jets
TCycle lock

When to pick which class

Corvette: fast hit-and-run, short radar, low HP. Use it to flank exposed enemy ports. Frigate: balanced escort. Destroyer: the workhorse — multi-role, most engagements. Cruiser: pure stand-off — long radar, big guns, slow turn. Battleship: 10k HP and 6,500 radar range, but it crawls. Carrier: not a gunfight, an airpower platform.

CIWS and missile economy

CIWS will save you from most opportunistic missile shots automatically, but it has a cooldown — saturate it with three or four incoming and one will get through. Missile payload upgrades increase your salvo damage and missile count; radar upgrades extend lock range.

Tips & strategy

  • The Carrier is unique — do not engage in a gunfight, fly the jets.
  • CIWS gives you a false sense of safety against single missiles. Three at once will overwhelm it.
  • Battleship range advantage only works if you keep distance — drive in and you lose half your kit.
  • Radar level 5 is one of the cheapest cost-per-benefit upgrades on every class.

Frequently asked questions

Can I command multiple ships at once?

No — you control one ship per engagement. The Carrier is the only class that adds a second layer (its jet wing).

How many carrier jets are there?

10 deployable. Q scrambles them all; V launches one at your locked target.

Does CIWS use my missile stock?

No — CIWS is built-in and uses internal ammunition tracked by the ship itself.

Ready to play Naval Strike?

Free, no install, no account. Click below to launch the game directly in your browser.

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